﻿using Net.Share;
using Wordgames;

namespace WordGames.Service
{
    public class Player
    {
        public long UserId { get; internal set; }
        public long RemoteId { get; set; }
        public UserData UserData { get; internal set; }
        public string GateRoute { get; internal set; }

        internal void OnMessageHandler(GamePeer session, IRpcModel model)
        {
        }
    }
}